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1.0 version repair optimization record

2024-06-05

Overview of 1.0 version game issue updates, fixes, and optimizations

Known issues
1. Some players may encounter issues with the mobile controller being unable to recognize the game, which can be resolved by downloading the installation package again;

Update optimization
■2024/05/31
Cherub:
1. Optimized 【Burst Skill】: If the target is knocked down or escapes, the skill will automatically end
Griffin:
1. Optimized 【Sub-Shooting】 in winged state: pressing 【Sub-Melee】 immediately after releasing 【Sub-Shooting】 will exit winged state after the bullets are fired
Beta:
1. Optimized 【Main Melee】 third and fourth hits to fix targeting errors in certain situations
Katerina:
1. Fixed the issue where 【Sub-Shooting】 could not be interrupted by 【Sub-Melee】
2. Adjusted the hit stun duration of 【Sub-Shooting】 before explosion: light knockback → medium knockback
kaze:
1. Added interruption path to 【Sub-Shooting】 skill description: Main shoot
Convallaria:
1. Fixed the bug where 【Main shoot】's Little Fairy and Blooming Red Flower Guard could still shoot during Lily of the Valley's hit stun
2. Adjusted 【Sub-Shooting】 in Blooming state: ammo consumption timing changed from skill use to Red Flower Guard shooting
3. Adjusted 【Back + Sub-Melee】 in Blooming state: shield will cause character to pause for 0.066s each time it's hit by a ranged skill (stutter effect)
Deucalion:
1. Adjusted 【Sub-Shooting】: muzzle aiming speed before firing changed from 100 to 60 degrees/second within 0.165 seconds
Red Scorpion:
1. Adjusted 【Sub-Shooting】: no longer aims in the 0.066 seconds before firing, changed to aiming speed of 75 degrees/second within 0.165 seconds before firing
2. Adjusted 【Sub-Melee】: must press sub-melee again after 0.33 seconds to exit rolling state

May 27, 2024
1. Fixed the issue whereHikari Affinity V would activate prematurely
2. Fixed the issue where Xiaoling's [Back + Sub shottingting] sometimes pulls the target even if it misses, and set knockback speed to zero
3. Fixed the issue where Zakharova's [Burst Skill] bullets sometimes fly out of bounds
4. Convallaria [Forward + Main melee]: Removed forward movement during uppercut; Explosion radius reduced: 3→2 meters; If it hits terrain and doesn't touch the ground within 0.5 seconds, it will directly fall;
5. Convallaria Dual Form [Sub melee] beam extension speed slowed from 200→150 meters/second, raising time accelerated from 0.66→0.495 seconds
6. Griffin's [Sub shottingting] and [Back + Sub shottingting] in Spread wings will calculate ammo separately, [Sub shottingting] ammo count is 2, [Back + Sub shottingting] ammo count is 1
7. Adjusted Aliz's [Sub shottingting]: Raising time reduced from 0.396→0.33 seconds
8. Aliz's [Sub melee]: In Azure Flame state, shield charge displacement speed 17.5→24 meters/second, second dash speed 17.5→20 meters/second
8. Aliz's [Passive skill]: Taking hits provides more energy for Azure Flame release, energy efficiency increased by 20%
9. Added Roland and Red Scorpion skill training
10. In Arcade Mode stages 1-2, 1-3, 1-4, 1-5, 1-6, if the demonstration fails, the battle will forcibly start within 25~40 seconds
11. Fixed the issue where Griffin's [Sub shottingting] running out of ammo would cause [Sub shottingting] ammo to be zero in Spread wings

May 22, 2024
1. Fix the issue of actions getting stuck when the derivative of Qiuyu's Fighting+Sub melee misses enemies
2. Fix the issue of incorrect duration of the first hard and straight strike in Qiuyu [left/right+Main melee]
3. Fix the issue of incorrect camera performance in certain situations in Pallas [left/right+Main melee]

May 21, 2024
1. Fix the issue of incorrect speed in Scorpion's Sub melee
2. Fix the issue of mismatch between Aliz's Sub shoot animation and the lift time, adjust the lift time to 0.495 seconds → 0.396 seconds
3. Fix the issue where Aliz's explosive skill has a probability of causing multiple damage judgments and causing massive damage
4. Fix the issue where there is a probability that the green lock will not be cleared after the completion of the Alis Azure Flame [Main melee+Sub melee derivative] skill
5. Fixed the issue where bullets derived from "Fighting+Sub melee" would fly out of the boundary in certain situations while the Suzuki was in full bloom: now bullets will stop when they touch the boundary and terrain
6. Survival stars can explode and their locked distance is reduced by 20 meters to 13 meters
7. Temporarily remove the second chapter of Cherube Technique Training
8. Fixed the issue of not being able to trigger a sprint in the foot stop skill when the air slot is less than 10 points under the double click up trigger sprint operation scheme (only effective in online battles)

May 20th, 2024
1. Suzuki's Back [Main shoot] Ammunition consumption time advanced: changed from consumption when firing machine guns to consumption when summoning floating
Fix the issue of characters being attacked during Main melee, left/right+Main melee, and abnormal animation performance in certain situations
2. Fix the issue where the first strike of Suzuki's "left/right+Main melee" cannot trigger combat derivatives
3. Fix the issue of the snowowl's Eye state [Sub shot] shooting type stars being unable to shoot continuously when in an explosive state
4. Fix the issue where continuous use of the Spreading Wings state [Main shoot] during Griffin ShootingBurst Skill does not consume ammunition
5. Fix the issue of incorrect firing rate in the Main shoot of machine guns
6. Fix the issue where Ayida Talent I [backward+Sub melee] interrupts the previous volley when actively interrupting and releasing it again during the volley

May 16, 2024
1. Fix the inconsistency between Suzuki's skill introduction videos for "backward+Sub shot", "Sub melee", and "backward+Sub melee" and actual performance; Modify character demonstration videos and in-game skill demonstrations to ensure consistency with actual combat effects; If Suzuki's actual combat performance is weak, it will be strengthened in the subsequent character balance;
2. Update the skill introduction text for Suzuki's "backward+Sub melee": Hide shield durability value (current actual durability value is 400)
3. Fixed the issue where Suzuki used the "backward+Sub shot" or "Sub melee" skills after cutting locks in certain situations, causing the floating unit to aim at the previous target
4. Fix the issue of Suzuki being filled with ammunition during the start of the battle in 1V1 mode during the backward and Sub melee
5. Star Crystal Store Added Talent Marrow I and Talent Marrow II

May 13, 2024
1. Optimization [Dodge]: The direction of movement for dodging after cutting the lock during non full stop shooting will be consistent with the input direction
2. Fix the bug that cannot be jumped by clicking "Follow official account" in the game
3. Adjustment of direction correction logic after successful Block: attacker direction → attack direction
4. Fix the occasional inability to dodge Zakharova's power storage attacks in the Sub melee

May 9th, 2024
1. Optimize the map for some ground collisions in the billion megawatt furnace core
2. Fixed a problem where some characters would dodge twice in a row during their Main shoot, causing them to dodge twice in a row
3. Fix the issue of muzzle jitter in the snowowl [Main shoot] at close range
4. Fix the issue of snowowl's Main shoot being interrupted by dodge, as well as incorrect interrupt route skills related to Sub shoot
5. Fix the issue of Ffreedo's advanced AI standing still in green lock mode
6. Optimize Ffreedo's early input of rise and sprint commands at the beginning of the Sub melee
7. Fix that Wind [backward+Main melee] cannot counterattack enemies with too fast movement speed
8. Fix the issue of Seraph's 【 Sub melee 】 moving in the wrong direction when dodged
9. Fix the issue where the hair special effects of Salaf's transformation from backward to side combat are unlikely to disappear
10. Fix the issue where Scorpion's [AirborneBurst Skill Technique] will not push the target to land after hitting the dominant character
11. Fix the issue of Roland's excessive displacement distance in left/right+Sub melee when the fighting star can explode
12. Fixed the issue of Griffin's Wings Spreading Status [Main shoot] being cancelled by self evasion, which resulted in the consumption of ammunition despite not releasing any illumination

May 4th, 2024
1. Fix a bug where the damage type of the Main shoot skill in Aliz's Azure Flame is combat
2. Fix the bug where Ayida's skill was cancelled without consuming ammunition; Now Aida will immediately consume ammunition after summoning the weapon
3. Fix a bug where Ayida's "Sub melee" can fire at the target's body in certain situations; Now Aida's Sub melee can only be interrupted after the bullet is fired
4. When interrupting skills during ascent, add additional gas consumption (equivalent to the initial gas consumption of sprint) [temporarily only effective in online battles]
5. Fix bug where double tap jump cannot enter dive in Ffreedo's fHikari mode

May 1st, 2024
1. Fixed the issue where some characters were able to cancel the action before the bullets were fired when using the Main shoot with their backs to the target
2. Adjust the tactile sensation and command retention mechanism when the sprint is interrupted by an upward movement: Fix the issue of triggering an upward movement while unable to use the sprint in certain situations
3. SHikarily reduce the rising height during small jumps

On April 30th, 2024
[Optimization Content]
1. Adjusting the sensation of rising and interrupting sprints: adding a minimum time for sprints to be interrupted by rising
2. Optimize the display of mall tags and add [new] tags to newly listed products
3. Novice Task: [Heaven Ladder 2V2 Victory 10 rounds] changed to [Heaven Ladder 2V2 Battle 10 rounds]
4. All tasks that can be completed through human-machine combat will default to human-machine combat after clicking "Go"
5. The number of stars in the Star Chasing Path, daily tasks, and season tasks that do not specify the type of battle can all be completed through human-machine combat
6. Add rank protection function: When the ladder score is greater than the starting score of the current rank, if the ladder competition fails, only the starting score of the current rank will be deducted.
For example, when the qualifying score is 1501 points (Planet IV), if you lose one qualifying race, the score will decrease to 1500 points. If you lose another qualifying race, the score will decrease to below 1500 points (Satellite I)

[Repair content]:
1. Fix the issue of recruitment records displaying anomalies
2. Elfin: Fixed the issue of incorrect aiming direction in the Burst skill
3. Cherube: Fixed the issue of incorrect aiming direction in the [backward+Sub shot]
4. Katerina: Fix the issue where the skill stops when dodged in the forward+Main melee
5. Sarav: Fixed the issue of floating units not returning after the end of theBurst Skill skill attack
6. Xiaoling: Fixed the issue where [backward+Sub shot] may not hit the target correctly at the boundary
7. Snowy Owl: Fixed the issue of incorrect parabolic trajectory when evaded during the lifting of the hand in the Sub melee
8. Pallas: Fixed an issue where derived skills from Main melee and Sub shoot may not hit correctly in certain situations
9. Wind: Fixed the issue of being defended by skill targets during counterattacks in [backward+Main melee]. Counterattacks can also be triggered normally when the counterattack target is not around
10. Fixed a situation where [Scorpion] would get stuck during pre combat combat (fix only applies in combat mode, issues in arcade and training camps need to be updated next time);
11. Fixed the issue of ammunition loss in Roland's forward and side combat; (Fixed only effective in battle mode, issues in arcade and training camps need to be updated next time);
12. Fix the issue of incorrect Alis and Scorpion factions
13. Optimizing Aliz's forward Fighting: Sometimes the boundary may not be able to correctly face the target: reducing the situation of jumping behind the target
14. Fix the issue where Aliz's [Sub melee] gets stuck while sprinting over the target
15. Fix the issue of Aliz's horizontal and Main melee, which is prone to second hit misses and character misalignment at the edge of the board
16. In online combat: fixed the issue of Aliz's Main melee derivative Sub melee sometimes having a full green lock
17. Fixed the issue where some damage corrections for Scorpion's Main melee derived Sub shoot and Main melee derived Sub melee did not take effect
18. Fix the issue of Scorpion's Main melee derivative Sub shot, which has a low probability of abnormal grabbing attacks
19. Under networked combat: fixing the issue of not being able to successfully defend against attacks at the beginning of Block
20. In online battles: optimize the feel of continuous sprints: add the function of storing sprint commands within a certain period of time after the start of the sprint (when using double clicking to trigger a sprint, quickly pressing four times to rise can correctly trigger two sprints)

2024/04/25
1. Fix the special effects hierarchy issue in the battle loading interface
2. Fixed the issue where Aida was unable to quickly fire in aBurst Skill of shooting star energy by continuously pressing [Main shoot]
3. Fix the issue of Griffin not being able to quickly fire in aBurst Skill of shooting star energy by continuously pressing the [Sub shottingting] button
4. Fixed a bug where skills were interrupted during the skill period due to incorrect instruction storage (such as some Main shoots not being interrupted by sprints but able to fire continuously)
5. Fix the bug where Bluetooth transmitters cause characters to constantly move in a fixed direction
6. Fix bug with custom double-click trigger setting error
7. Fix possible display abnormalities in the friend list, such as login 54 years ago and incorrect avatars
8. Increase the UP pool for character [Wind]
9. Optimize some combat sound effects for Ffreedo
10. Add 2 battle BGMs
11. BanPick mode added BGM
12. Optimize the gas consumption algorithm for sprints to avoid abnormal gas consumption in certain situations
14. There is a bug in the PC beginner's tutorial where the U/Y keys (keyboard and controller) cannot be triggered, resulting in the inability to progress normally
15. Beginner's tutorial 1-1: Bug caused by ineffective lock button, which prevents normal progress

On April 23, 2024
1. Fix the bug where the character will be pulled to the ceiling;
2. Fix the bug where double clicking on the mobile button only shows the effect of one click;
3. Add Sharp avatars to equip;
4. Fix the issue of incorrect aiming when Ayida's Sub melee is interrupted by the Main shoot: Extend the minimum time for Sub melee to be interrupted by other skills: 0.231 seconds → 0.396 seconds;

Update optimization
April 22, 2024
1. Fixed the talent V description of Seven Spears - Wind to: [Sub shot] can be used+1 times;
2. Add a description of shield durability to the description text of Hongguang Salaf's "Deputy Fighting" skill;
3. Fix the issue of incorrect special effects after Sharp successfully accumulates power in [backward+Sub melee];
4. Increase ground drop protection in networked mode;
5. Fix the bug where email content cannot be pulled down;
6. Add Sharp skill demonstration videos;
7. Sharp's description of "Sub shoot" has been adjusted to: press "Sub shoot" to start charging;
8. Fix the bug of duplicate purchases in limited purchase gift packages;

April 20th, 2024
1. The points activated in the Sky Ladder Ban/Pick mode are increased to 3500 points;
2. Cancel the teaming restrictions of the 2v2 ladder BanPick mode, adjust the teaming based on the highest score of the team as the matching score, and open the ladder Ban/Pick mode according to the team matching score;
3. Fix the bug where restricted characters default to a balanced core and default skin after entering battles;
4. Fix the bug where the completed status of some simulation training camp levels is incorrect after logging back into the game;
5. Fix the issue of the witch using the Main shoot skill to shoot in the wrong direction after exiting the cycling state;
6. Optimize the facial models of Xiaoling, Feng, and Griffin;

On April 19, 2024
1. Teaming up and matching on the 2v2 ladder, adding pre judgment criteria for preparation: both sides must reach the BanPick condition in order to prepare
2. Fix a bug where clicking in different directions on the UI joystick may trigger evasion
3. Adjustment of Zakharova's mobile animation
4. BanPick mode automatically fills available characters for players who are less than 4 available characters
5. Fix the issue of incorrect backpack animations when playing the Victory animation for Deucalion
6. Fix season task description errors

On April 18, 2024
1. Fixed the issue of Main shoot being unable to be cancelled by sprint in certain situations during Qiuyu;
2. Fixed the issue of incorrect sprint commands triggered by double clicking up in keyboard and joystick operation modes;
3. Fixed the issue where the status bar was not cleared when Roland died;
4. Fixed the issue of incorrect aiming in the vertical direction of Jilupo's Sub shot;
5. Fixed the issue of abnormal matching of BanPick on the ladder. Players who have already formed a team need to disband before starting a new team; (Players above 3000 points will not be able to team up with players below 3000 points)
6. Fix a bug in the Victory MVP lens where the lens has a certain probability of being skewed;
7. Bugs stuck on the interface after resetting the training field by clicking the reset button;
8. In the 2v2 team mode of the ladder, when only one person in the team has activated BanPick mode (with 3000 points or more), a matching prompt that cannot be activated has been added;
9. Added custom button support for mouse button mapping;